According to the WoW Wiki, Drain Life has a 71.43% coefficient, so it will receive (.7143).(bonus spell damage). However, if I remember correctly, for Drain Life, the actual mechanic is that it divides that bonus by 5, and the applies half to the damage portion, and the other half to the health portion. Spell power is an attribute that increases the effect of spells. Spell power increases the damage amount of damaging spells and the healing amount of healing spells. Prior to Patch 3.0.2, the attribute known as spell damage would only increase the effects of damaging spells and was most commonly gained by enchants. Healing spells were only increased by the healing attribute. As of Patch 3.0.2. Sep 14, 2019 I’m wondering if someone can explain this to me. I have various gear that gives + shadow damage, and my wand deals shadow damage. My character panel reflects my ranged wands attacks doing base damage + extra from gear, but tests in game reveal that my wands does only damage listed on the item regardless of how much +damage i have equipped or what is reflected in the character tab. Damage and Healing Injury and the risk of death are constant companions of those who explore fantasy gaming worlds. The thrust of a sword, a well-placed arrow, or a blast of flame from a fireball spell all have the potential to damage, or even kill, the hardiest of creatures. Spells that do Damage and Healing Some spells, both damage the target and heal the caster. These spells have a 50% penalty to the bonus they receive, but damage gear increases both the damage and the healing of the spell equally. These spells receive no bonus from gear that only increases healing.
Hello there. Information of this seems sparse. I'm looking at fine details, not just matter-of-fact.
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(The following has been converted from an old wiki page.)You may have seen items or effects with bonuses like the following:
'Increases healing done by spells and effects by up to 42.' The common misconception surrounding these bonuses is that the item grants a random bonus between 1 and 42 for each spell cast. In actuality, each spell gets a fixed bonus that is determined by the spell type, casting time, target and/or way the spell is applied.'Increases damage and healing done by spells and effects by up to 42.' 'Increases Fire damage done by spells and effects by up to 42.' To determine how much +Healing, +Damage/Healing and +Damage you have, simply add together the totals from each item: these bonuses stack additively. If you had two items that each give +20 Nature damage, one that gives +10 damage/healing, and one that gives +10 healing, your healing spells would have an advertised benefit of 20 and your nature-damage spells would have an advertised benefit of 30, and all your other damage spells would have an advertised benefit of 10. Does Healing Affect Spell Dmg In MacFormulas for Different Spell TypesThe calculations below end in a decimal result that should be less than 1. To get the % multiply that decimal by 100. Different types of spells have their damage and healing bonuses calculated differently. There are three base types of spells: standard, over time or a combination. Area of Effect and Channeling spells also take different bonuses. After the proper bonus is calculated, penalties are calculated to achieve the final damage. ![]() Standard spells are spells that apply all the damage or healing at one time. To determine the plus Healing or Damage benefit for these spells the following formula is used:
Spells with a cast time longer than 3.5 seconds are capped at 100%. The casting time used in the calculation should be the base cast time before effects from talents or gear are applied. Note that the tooltip in game includes those effects; refer to a database to find the base cast times of all spells. Examples of such spells include: Healing Touch (Druid), Frostbolt (Mage), Greater Heal (Priest), Lightning Bolt (Shaman), Shadow Bolt (Warlock) Over Time Spell Over Time spells apply healing or damage over a period of time in ticks. Ticks can vary from one second apart to three seconds apart. Some spells specify the length of each tick and others require testing to determine. If a spell has less than five ticks, each tick receives one-fifth of the bonus per tick. If an over time spell has 5 or more ticks, the spell receives full benefit, divided equally between the number of ticks. Does Healing Affect Spell Dmg In Windows 7Does Healing Affect Spell Dmg In Linux
Note that the cap for this calculation is 1x (100%), more ticks than five will not give you over 100% benefit. +Healing and +Damage benefit for the spell is divided equally to each tick. If talents or gear add more ticks, count the extra tick in your calculations as it may change the benefit. Examples of these spells include: Rejuvenation (Druid), Renew (Priest), Corruption (Warlock) Combination - Standard and Over Time Spell Why are these treated differently? Usually in all other spells discussed the damage or healing is all applied in one way. It may be delivered all at one time or split up into equal parts and distributed over time. With these spells the damage or healing is not divided equally and is applied in two or more different methods. That Standard portion of the spell does not receive the full benefit because some of the benefit is moved to Over Time portion. So first you need to know what benefit goes to each section of the spell. ![]() Calculation for determining the Portion to the Over Time part of the spell:
So to get the Amount to the Regular part of the spell:
Now remember the rules for Standard and Over Time spells still apply. So we have to now consider the cast time of the spell for the Regular part and the number of ticks for the Over Time part.
See the notes in the Standard and Over Time spell formula sections to note any definition of terms or explanations on how to determine the Cast Time of Spell or Number of Ticks. Examples of these spells include: Moonfire (Druid), Immolate (Warlock) Channeled Spell Channeled spells have their benefit distributed evenly over the time the effect lasts, getting 100% benefit for the whole spell (not per tick). The duration of the spell cast time is used as with a standard spell to calculate the total benefit, then divided equally between the number of ticks.
Examples of these spells include: Hurricane (Druid), Arcane Missiles (Mage), Mind Flay (Priest), Hellfire (Warlock) Area of Effect Spell Area of Effect spells receive only 1/3 or 33.3% of the benefit. The cast time is used as with a standard spell to calculate the total benefit, then divided by 3.
Examples of these spells include: Tranquility (Druid), Arcane Explosion (Mage), Prayer of Healing (Priest), Hellfire (Warlock) Note that some spells fall under the rules for multiple spell types. Hurricane, Tranquility and Hellfire for example are all Area of Effect and Channeled. Prayer of Healing is both a Standard Spell as well as an Area of Effect spell. Rules for Applying +Healing and +Damage
Does Healing Affect Spell Dmg 2Penalty RuleSpells learned before level 20 Many spells have multiple ranks. To avoid having players using these lower ranks to deal constant damage at a negligable mana cost, any spell with a level requirement lower than 20 has a large penalty applied. If the spell has a shorter cast time, this is also taken in to account. This level penalty can be worked out by taking off 3.75% for each level lower than level 20.
Additional effects Spells with additional effects (like slow) get a 5% penalty to benefit. This penalty is applied before other penalties and to the base calculation for the spell. Example a standard spell that is also AOE with an additional slow effect would be calculated:
Examples of these spells include: Entangling Roots (Druid), Mind Flay (Priest), Blast Wave (Mage), Frostbolt (Mage) Spells that do Damage and Healing Some spells, both damage the target and heal the caster. These spells have a 50% penalty to the bonus they receive, but damage gear increases both the damage and the healing of the spell equally. These spells receive no bonus from gear that only increases healing. Does Healing Affect Spell Dmg DownloadExamples of these spells include: Devouring Plague (Priest), Drain Life (Warlock)Exceptions to the Rules Does Healing Affect Spell Dmg Free
Does Healing Affect Spell Dmg DownloadAdditional notes
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